Hidden treasure? Lost mysteries? It’s hard to know, but in the process of putting the mansion back together, clues keep emerging rooted in the various stolen treasures that your relative (an unfortunate colonialist, obviously) has brought back from international travels. But the mansion itself also holds secrets to – something. At the start of the game, you and Carl move into Castlewood Manor, which is in sore need of renovation. You have inherited a run-down mansion from a distant relative, and the estate’s manager, Carl, is here to introduce you to its secrets. The Grand Designs team had outdone themselves this time. And pleasingly, it’s a game that you don’t have to pay a penny to continue enjoying. However, the combination of a genuinely diverting narrative, a SIMS-style renovation frame, the player-friendly design, and the witty inventiveness of the levels themselves, set Manor Matters above many of its competitors. It’s a free hidden-object game, built on a basic system of giving the player a scene and inviting them to find objects hidden within the image. Manor Matters is a surprisingly addictive time-waster.
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